.._ ✧ *:・゚✧ _ town manual_ ✧ *:・゚✧ _..
..✧ table of contents ✧..
- cast of characters
- town map
- items
- relationships
- gameplay mechanics
.._ ✧ *:・゚✧ _ game planning_ ✧ *:・゚✧ _..
..✧ table of contents ✧..
- cast of characters
- town map
..✧ cast of characters ✧..
.. jade ..
.. the main character that you play as. lives in a pink townhouse just around the corner of shore road and ocean avenue. you will have the ability to change jade's outfits. clothing items can be found, given, or bought. she can give npcs items to wear, too? current animations: idle, walk, run, jump, falling sitting (floor/chair), crouch, inspect (mirror) love attack!! to make: inspect (bag), giving item, use item (various) talking (various) petting cat (important) |
..✧ world map ✧..
i haven't figured out all the details yet, but im finding it hard to make it feel like home but on a small scale. for example, i don't want to make a ton of houses and buildings, but what do i take out? how to mix the right balance of residential blocks but with (practical) stores thrown in? i started to sketch ideas, but i'm not 100% happy with it yet... to be continued
.. this is where you start out..
jade lives in a humble townhouse by herself (pictured above). her room is on the second floor. she lives across the street from the park/promenade.
the promenade. nice for sitting on a bench and watching sail boats. people sometimes fish here.
..✧ town map ✧..
(drawing of actual map tbd)
manhattan beach (neighborhood) the bay / the park by the bay the beach / the park by the beach private boardwalk (abandoned) |
stores include: snack/newspaper stand pizza/ice cream shoppe book&comic shoppe bodega shoppe |
brighton beach (neighborhood) the boardwalk/ the beach luna park train station (abandoned) |
stores include: the vet surf shoppe thrift shoppe (furniture, gadgets,clothes) bodega shoppe |
sheepshead bay (neighborhood) otherside of the bay bus stop train station/overpass school/church/parking lot |
stores include: post office thrift shoppe (clothes) parfait shoppe theatre center deli/grocery |
..✧ items ✧..
clothes
tops: basic (4), trendy (5), eternal (2)
bottoms: basic (4), trendy (5), eternal (2)
hats: basic (3), trendy (3), eternal (2)
wigs: basic (6), trendy (5), eternal (3)
accessories: basic (5), trendy (10), eternal (4)
full outfits: basic (2), trendy (3), eternal (2), costumes (5)
*note: #’s may refer to style, w/ diff. color options. not all items will come in variety colors (like eternal?)
beauty
lotion, sun lotion, shampoo, conditioner, face wash, face masks
perfume, mascara, lipstick, nail polish
veggies (10): onion, tomato, potato, mushroom, pumpkin, celery, cucumber, corn, garlic, avocado
fruits (15): apples, oranges, strawberry, blooberry, blackberry, raspberry, banana, pineapple, kiwi, mango, melon, lychee, watermelon, cherries, peaches
basics (10): eggs, butter, rice, yogurt, beans, milk, heavy cream, flour
drinks (10): seltzer, fruit juice, fruit smoothie, fruit milk, fruit soda, tea, coffee, milk/boba tea, ice coffee, energy drink, beer, wine, sparkling sake
cooked savory (10)
sweets (10)
seasonings (5)
gadgets/tools
gifts
misc
rare
..✧ relationships & events ✧..
..✧ gameplay mechanics ✧..
the goal of the game is to improve the living conditions of your neighborhood. You live in a post-apocalyptic society in which you discover an old computer, and thus, the internet. Your character will go through various *quests* to reinstate a DIY internet connection so that everyone in the neighborhood can easily communicate and connect with each other. You will also help start up pirate radio stations with each NPC, so every character will provide a new genre of music. Each radio station will have a range, and as you open up new DIY internet connections, the range of the radio stations will broaden. Thus, eventually you can listen to any station anywhere you are. The more music = the happier the town.
The gameplay will be akin to that of harvest moon, chulips, or animal crossing. You decide your plan for the day. There will be a time cycle but it would be slower and not as punishing - if you stay up all night there wouldn’t be much consequences, since there will be no stamina bar. (kinda like how in skyrim you don’t really need to sleep.)
player
first & third person cam
saving (in diary & bed)
inventory types
npc’s
time of day, seasons, weather
cooking
room decoration
pets
misc
heart/friend events
npc events
town events
random encounters
shrines