*make furre d r u n k (0:9) When someone arrives in the Dream, (5:600) memorize that the PhoenixSpeak info {furredrunk} about the triggering furre will now be 0. (5:300) set variable %furredrunk to the value 0. (0:31) When someone says {arrr!drunklevel}, (5:610) remember the PhoenixSpeak info {furredrunk} about the triggering furre, and put it in variable %furredrunk. (5:201) emit message {[furre]'s drunk level is %furredrunk} to any furre present. (0:31) When someone says {!drunklevel}, (5:610) remember the PhoenixSpeak info {furredrunk} about the triggering furre, and put it in variable %furredrunk. (5:201) emit message {[furre]'s drunk level is %furredrunk} to any furre present. (0:19) When someone uses item 33, (5:610) remember the PhoenixSpeak info {furredrunk} about the triggering furre, and put it in variable %furredrunk. (5:302) take variable %furredrunk and add 1 to it. (5:600) memorize that the PhoenixSpeak info {furredrunk} about the triggering furre will now be %furredrunk. (5:8) play sound 32 to the triggering furre. (5:200) emit message {*glug* #Sd} to the triggering furre. (0:19) When someone uses item 33, (1:600) and the PhoenixSpeak info {furredrunk} about the triggering furre is equal to 1, (5:420) shake the triggering furre's map in style 2, for 600 tenths of a second, with speed 1 and intensity 1. (see www.furcadia.com/dsparams for info) (5:114) activate text filter number 8 on the triggering furre. (list at www.furcadia.com/dsparams) (0:19) When someone uses item 33, (1:600) and the PhoenixSpeak info {furredrunk} about the triggering furre is equal to 2, (5:420) shake the triggering furre's map in style 2, for 600 tenths of a second, with speed 1 and intensity 2. (see www.furcadia.com/dsparams for info) (0:19) When someone uses item 33, (1:600) and the PhoenixSpeak info {furredrunk} about the triggering furre is equal to 3, (5:420) shake the triggering furre's map in style 2, for 600 tenths of a second, with speed 1 and intensity 4. (see www.furcadia.com/dsparams for info) (0:19) When someone uses item 33, (1:600) and the PhoenixSpeak info {furredrunk} about the triggering furre is equal to 4, (5:420) shake the triggering furre's map in style 2, for 600 tenths of a second, with speed 2 and intensity 6. (see www.furcadia.com/dsparams for info) *pirate talk time* (0:19) When someone uses item 33, (1:600) and the PhoenixSpeak info {furredrunk} about the triggering furre is equal to 5, (5:8) play sound 35 to the triggering furre. (5:114) activate text filter number 4 on the triggering furre. (list at www.furcadia.com/dsparams) (5:420) shake the triggering furre's map in style 5, for 600 tenths of a second, with speed 2 and intensity 4. (see www.furcadia.com/dsparams for info) (0:19) When someone uses item 33, (1:600) and the PhoenixSpeak info {furredrunk} about the triggering furre is equal to 6, (5:8) play sound 35 to the triggering furre. (5:420) shake the triggering furre's map in style 5, for 600 tenths of a second, with speed 3 and intensity 6. (see www.furcadia.com/dsparams for info) (0:19) When someone uses item 33, (1:600) and the PhoenixSpeak info {furredrunk} about the triggering furre is equal to 7, (5:8) play sound 35 to the triggering furre. (5:420) shake the triggering furre's map in style 5, for 600 tenths of a second, with speed 3 and intensity 8. (see www.furcadia.com/dsparams for info) *oh now ur rly drunk* (0:19) When someone uses item 33, (1:600) and the PhoenixSpeak info {furredrunk} about the triggering furre is equal to 8, (5:8) play sound 35 to the triggering furre. (5:420) shake the triggering furre's map in style 5, for 600 tenths of a second, with speed 4 and intensity 12. (see www.furcadia.com/dsparams for info) (0:19) When someone uses item 33, (1:600) and the PhoenixSpeak info {furredrunk} about the triggering furre is equal to 9, (5:8) play sound 35 to the triggering furre. (5:420) shake the triggering furre's map in style 5, for 600 tenths of a second, with speed 4 and intensity 12. (see www.furcadia.com/dsparams for info) *fall to the floor drunk *change "236" to whatever confused fx you want to use (0:19) When someone uses item 33, (1:600) and the PhoenixSpeak info {furredrunk} about the triggering furre is equal to 10, (5:9) play sound 40 to any furre present. (5:420) shake the triggering furre's map in style 5, for 600 tenths of a second, with speed 5 and intensity 12. (see www.furcadia.com/dsparams for info) (5:72) make the triggering furre lie down. (3:5) where the triggering furre (moved from/is standing at), (5:152) place overlay effect 236 where the triggering furre is. (5:50) set countdown timer 8 to go off in 30 seconds. (5:201) emit message {[FURRE] got too drunk!} to any furre present. (5:252) set message ~playername to the triggering furre's name. (5:603) memorize that the PhoenixSpeak info {playername} about the triggering furre will now be {~playername}. (5:50) set countdown timer 6 to go off in 55 seconds. (5:200) emit message {Maybe you should try to [lie down] and sleep this off...} to the triggering furre. (0:50) When countdown timer 6 goes off, (5:201) emit message {~playername came down with a hangover...#Sh} to any furre present. *use your confused fx here (0:50) When countdown timer 8 goes off, (5:153) change effect 236 to effect 0. *drunk walk* (0:1) Whenever someone moves, (1:602) and the PhoenixSpeak info {furredrunk} about the triggering furre is more than 5, (5:312) set variable %drunkdirection to the total of rolling 1 dice with 4 sides plus 0. (0:1) Whenever someone moves, (1:602) and the PhoenixSpeak info {furredrunk} about the triggering furre is more than 5, (1:1000) and a random dice roll comes up (50 percent of the time), (1:200) and variable %drunkdirection is equal to 1, (3:6) where the triggering furre moved into, (5:780) move and animate any furre present 1 step(s) northeast (up and right) if there's nobody already there. (5:420) shake the triggering furre's map in style 5, for 100 tenths of a second, with speed 5 and intensity 12. (see www.furcadia.com/dsparams for info) (0:1) Whenever someone moves, (1:602) and the PhoenixSpeak info {furredrunk} about the triggering furre is more than 5, (1:1000) and a random dice roll comes up (50 percent of the time), (1:200) and variable %drunkdirection is equal to 2, (3:6) where the triggering furre moved into, (5:781) move and animate any furre present 1 step(s) southeast (down and right) if there's nobody already there. (5:420) shake the triggering furre's map in style 5, for 100 tenths of a second, with speed 5 and intensity 12. (see www.furcadia.com/dsparams for info) (0:1) Whenever someone moves, (1:602) and the PhoenixSpeak info {furredrunk} about the triggering furre is more than 5, (1:1000) and a random dice roll comes up (50 percent of the time), (1:200) and variable %drunkdirection is equal to 3, (3:6) where the triggering furre moved into, (5:782) move and animate any furre present 1 step(s) southwest (down and left) if there's nobody already there. (5:420) shake the triggering furre's map in style 5, for 100 tenths of a second, with speed 5 and intensity 12. (see www.furcadia.com/dsparams for info) (0:1) Whenever someone moves, (1:602) and the PhoenixSpeak info {furredrunk} about the triggering furre is more than 5, (1:1000) and a random dice roll comes up (50 percent of the time), (1:200) and variable %drunkdirection is equal to 4, (3:6) where the triggering furre moved into, (5:783) move and animate any furre present 1 step(s) northwest (up and left) if there's nobody already there. (5:420) shake the triggering furre's map in style 5, for 100 tenths of a second, with speed 5 and intensity 12. (see www.furcadia.com/dsparams for info) (0:71) When someone stays in the same square for 60 seconds, (5:114) activate text filter number 0 on the triggering furre. (list at www.furcadia.com/dsparams) (5:600) memorize that the PhoenixSpeak info {furredrunk} about the triggering furre will now be 0. (5:300) set variable %furredrunk to the value 0. * confused fx * (0:60) When someone moves northeast, (1:97) and the triggering furre (moved from/is standing in) effect 236, (1:96) and the position they moved to has effect 0, (3:6) where the triggering furre moved into, (5:153) change effect 0 to effect 236. (3:5) where the triggering furre was at, (5:152) place overlay effect 0 where the triggering furre is. (0:61) When someone moves southeast, (1:97) and the triggering furre (moved from/is standing in) effect 236, (1:96) and the position they moved to has effect 0, (3:6) where the triggering furre moved into, (5:153) change effect 0 to effect 236. (3:5) where the triggering furre was at, (5:152) place overlay effect 0 where the triggering furre is. (0:62) When someone moves southwest, (1:97) and the triggering furre (moved from/is standing in) effect 236, (1:96) and the position they moved to has effect 0, (3:6) where the triggering furre moved into, (5:153) change effect 0 to effect 236. (3:5) where the triggering furre was at, (5:152) place overlay effect 0 where the triggering furre is. (0:63) When someone moves northwest, (1:97) and the triggering furre (moved from/is standing in) effect 236, (1:96) and the position they moved to has effect 0, (3:6) where the triggering furre moved into, (5:153) change effect 0 to effect 236. (3:5) where the triggering furre was at, (5:152) place overlay effect 0 where the triggering furre is.